Total Film spoke with Ridley Scott recently. In the interview they ask him about shooting Prometheus in 3D. I’ve heard of other filmmakers initially trying to shoot films in 3D and then abandoning it because they find the process too unwieldy. Scott seems to have embraced it.
Here’s an excerpt:
“I’m kind of naturally visual anyway, that’s where I come from. And you’re working off superb 3D screens, which are on the floor, and are really big. It was just wonderful.
“I was shooting on 3D, then seeing it on the floor. It was easy, I must say.
“I’m actually decided right now how deep to make it on certain sequences.
“So you can literally, as it were, twiddle a knob, and the depth will increase. It’s kind of bizarre, but there it is. Technologically it’s absolutely staggering.
“I was working with MPC in London, looking after almost 1,300 big FX shots, and every night they would pipe through shots to a big screen in my office in Lexington Street; I would sit there watching a sequence that had just been graded or refined in perfect 3D. Really amazing.”
Like most people, I’m pretty much over 3D.To me it’s nothing more than a gimmick used as an excuse to charge higher ticket prices. That being said, I would like to see what an auteur like Scott does with the technology. How does it influence his shot composition? I may be coerced into seeing at least one more film in 3D.
Prometheus hits theatres June 8th.
SOURCE: Total Film